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	<title>ps3 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Metal Gear Rising: Revengeance is Now Available on GOG</title>
		<link>https://gamingbolt.com/metal-gear-rising-revengeance-is-now-available-on-gog</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 05 Jul 2024 10:52:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gog]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PlatinumGames]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=592547</guid>

					<description><![CDATA[PlatinumGames' acclaimed hack-and-slash action title is DRM-free on the storefront at a 40 percent discount until July 11th.]]></description>
										<content:encoded><![CDATA[<p>It may be over 11 years since its original launch, but <em>Metal Gear Rising: Revengeance</em> <a href="https://gamingbolt.com/metal-gear-rising-revengeance-10-reasons-why-it-is-still-amazing">remains as enjoyable as ever</a>. Fortunately, fans of the PC version can enjoy it DRM-free &#8211; it&#8217;s now available on <a href="https://www.gog.com/game/metal_gear_rising_revengeance" target="_blank" rel="noopener">GOG</a> at 40 percent off until July 11th.</p>
<p>Developed by PlatinumGames (with Kojima Productions assisting), <em>Revengeance</em> focuses on Raiden four years after <em>Metal Gear Solid 4: Guns of the Patriots</em>. Cyborg soldiers are more common, and he&#8217;s at odds with rival PMC, Desperado. Unlike the mainline series, <em>Metal Gear Rising</em> focuses heavily on fast-paced hack-and-slash action.</p>
<p>Those who pick up the PC version can avail of various armor options for Raiden, from his MGS 4 armor to the Cyborg Ninja from <em>Metal Gear Solid 1</em>. It also includes downloadable content like VR missions and story content featuring Blade Wolf and Jetstream Sam as playable characters. Of course, there are also options to face off against the bosses only via the Chapter menu, rewatch cutscenes and codec conversations and more.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">592547</post-id>	</item>
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		<title>GTA 5 Single-Player DLC Scrapped Due to GTA Online Being a &#8220;Cash Cow&#8221;, Per Former Rockstar Developer</title>
		<link>https://gamingbolt.com/gta-5-single-player-dlc-scrapped-due-to-gta-online-being-a-cash-cow-per-former-rockstar-developer</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 05 Jul 2024 10:09:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[Grand Theft Auto 5: Agent Trevor]]></category>
		<category><![CDATA[Grand Theft Auto Online]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Rockstar North]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=592545</guid>

					<description><![CDATA[Former Rockstar virtual cinematographer Joseph Rubino said it was "hard to argue that a standalone DLC would out-compete that."]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s <a href="https://gamingbolt.com/grand-theft-auto-5-to-possibly-receive-liberty-city-story-dlc-expansion-rumor">long been rumored for years</a> that Rockstar North&#8217;s <em>Grand Theft Auto 5</em> had single-player DLC in development. Take-Two Interactive said there were &#8220;big plans&#8221; for &#8220;substantial story-driven add-on content&#8221; <a href="https://gamingbolt.com/take-two-we-will-have-more-news-on-gta-5-dlc-later-this-year">back in 2014</a>, but nothing ever materialized.</p>
<p>Datamining from last year&#8217;s leak of the game&#8217;s source code indicated that several DLC were in the works, including Agent Trevor. Actor Steve Ogg confirmed its existence in <a href="https://www.youtube.com/watch?v=B5hANZ08SNc" target="_blank" rel="noopener">an April 2024 YouTube stream</a> with Ned Luke (who voices Michael de Santa). Even more alleged details have emerged, courtesy of former senior camera artist and virtual cinematographer Joseph Rubino.</p>
<p>In an interview with SanInPlay (transcription via <a href="https://www.videogameschronicle.com/news/gta-5s-story-dlc-was-scrapped-because-gta-online-was-a-cash-cow-cinematics-editor-claims/" target="_blank" rel="noopener">VGC</a>), Rubino, who worked at Rockstar for six years, claims, “I was one of the main editors, camera artist and doing a lot of the second unit on-stage stuff. We split our teams into two, so I stayed on<em> GTA Online</em> and then this DLC, which Steven Ogg was a very important part of, and then some of the team overlapped and went to <em>Red Dead Redemption 2</em> early on.&#8221;</p>
<p>The success of <em>Grand Theft Auto Online</em> ultimately led to the DLC&#8217;s cancellation. “When <em>GTA Online</em> came out, it was so much of a cash cow, and people were loving it so much that it was hard to argue that a standalone DLC would out-compete that. I think, looking back now, I would say that you could probably do both, but that was a business decision they made.”</p>
<p>Rubino confesses to being &#8220;a little upset&#8221; at this, and it was &#8220;a lot of reason for me being a little sour at that time, because I was like ‘yo, what the f*** guys, this s***’s awesome, let’s keep going, let’s finish this s***.&#8221; <em>Agent Trevor</em> was allegedly half-finished at the time, though, “A lot of that stuff did end up making it, I believe, into later iterations of <em>GTA Online</em>, I think. It’s not like they wasted it. It was really, really good.”</p>
<p>Rockstar North has added its fair share of story-focused content to <em>GTA Online</em>, including <a href="https://gamingbolt.com/gta-online-introduces-a-new-story-dlc-called-the-contract-featuring-dr-dre-releases-december-15th">&#8220;The Contract.&#8221;</a> It focuses on Franklin Clinton, one of the three protagonists, years after the campaign and features music by Dr. Dre.</p>
<p>The development team is currently focused on <em>Grand Theft Auto 6</em>, <a href="https://gamingbolt.com/grand-theft-auto-6-launching-in-fall-2025">launching in Fall 2025</a> for PS5 and Xbox Series X/S. It&#8217;s rumored to <a href="https://gamingbolt.com/grand-theft-auto-6-will-reportedly-be-a-medium-sized-game-at-launch-expanded-with-regular-post-launch-updates">receive substantial content additions post-launch</a>, but nothing is officially confirmed. Stay tuned for updates in the meantime.</p>
<p><iframe title="Diretor da ROCKSTAR Joe Rubino revela DETALHES INÉDITOS da DLC do TREVOR… (Veja)" width="500" height="281" src="https://www.youtube.com/embed/Uikfph7oQoE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Battlefield 3, Battlefield 4, and Battlefield: Hardline Will be Delisted for Xbox 360, PS3 on July 31</title>
		<link>https://gamingbolt.com/battlefield-3-battlefield-4-and-battlefield-hardline-will-be-delisted-for-xbox-360-ps3-on-july-31</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 03 Jul 2024 09:03:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[battlefield 4]]></category>
		<category><![CDATA[Battlefield: Hardline]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[visceral games]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=592346</guid>

					<description><![CDATA[The titles and their DLC will be unavailable on digital storefronts from that date, while online services will end on November 7th.]]></description>
										<content:encoded><![CDATA[<p>Electronic Arts has announced that three<em> Battlefield</em> titles will be delisted on July 31st for Xbox 360 and PS3. <em>Battlefield 3, Battlefield 4</em> and <em>Battlefield: Hardline</em> won&#8217;t be available on digital storefronts for the same, which also applies to their DLC. Online services for those platforms will also end on November 7th.</p>
<p>Of course, if you own any of these games, the single-player campaigns remain playable. Furthermore, each title will remain available for other platforms. Those still enjoying <em>Battlefield 3</em> on PC or <em>Battlefield 4</em> and <em>Hardline</em> on Xbox One, PS4, or PC can continue to do so without any issues.</p>
<p>The announcement comes a few months after Electronic Arts confirmed <a href="https://gamingbolt.com/battlefield-2042-wont-be-receiving-any-further-seasons">no further seasons for <em>Battlefield 2042</em></a>. The next title in the series has yet to be officially revealed. However, it has the largest team in the franchise&#8217;s history working on it, including DICE, <a href="https://gamingbolt.com/motive-studio-is-building-a-new-team-focused-on-the-battlefield-franchise">Motive Studios</a>, Ripple Effect Studios and Criterion Games. EA CEO Andrew Wilson <a href="https://gamingbolt.com/new-battlefield-game-is-a-tremendous-live-service-ea-ceo">described</a> it as a &#8220;tremendous live service&#8221;, though details on its setting and mechanics remain unknown. Stay tuned for further updates.</p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="zxx"><a href="https://t.co/2W8dLlGjBM">https://t.co/2W8dLlGjBM</a></p>
<p>— Battlefield Comms (@BattlefieldComm) <a href="https://twitter.com/BattlefieldComm/status/1806689437352341764?ref_src=twsrc%5Etfw">June 28, 2024</a></p></blockquote>
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		<title>Native PS3 Emulation is in the Works for PS5 &#8211; Rumour</title>
		<link>https://gamingbolt.com/native-ps3-emulation-is-in-the-works-for-ps5-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 24 Jun 2024 20:10:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=591524</guid>

					<description><![CDATA[Multiple credible leaks have claimed that Sony is looking to make native PS3 backward compatibility available on PS5. ]]></description>
										<content:encoded><![CDATA[<p>Though the PlayStation Plus Classics Catalog does make it possible to play select PS3 games on PS5, currently, that&#8217;s only possible via cloud streaming, though it&#8217;s being claimed that native backward compatibility for PS3 titles could be coming to Sony&#8217;s current-gen console soon.</p>
<p>The same was claimed in a recent episode of the XboxEra Podcast by XboxEra co-founder Nick Baker, while journalist Jeff Grubb also made similar claims on his Giant Bomb podcast, Game Mess Mornings. Allegedly, native emulation of PS3 titles on PS5 is being worked on at Sony, though when exactly that will be made available to users worldwide remains to be seen.</p>
<p>Interestingly, this isn&#8217;t the first time that such rumours have emerged. Grubb made claims that native PS3 emulation was in the works for PS5 back <a href="https://gamingbolt.com/sony-might-be-working-on-native-ps3-emulation-for-ps5-rumour">in 2022</a> as well.</p>
<p>If native emulation of PS3 titles does become available on PS5, that could potentially free up a significant number of fan-favourite titles that have been shackled to the PS3&#8217;s library exclusively for years, including the likes of <em>Metal Gear Solid 4: Guns of Liberty, Killzone 2</em> and <em>3</em>, Insomniac Games&#8217; <em>Resistance </em>trilogy, and more.</p>
<p><iframe title="The XboxEra Podcast | LIVE | Episode 217 - &quot;It Lives!”" width="500" height="281" src="https://www.youtube.com/embed/uwVRYZGPWEA?start=10683&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe title="Nintendo Won&#039;t Reveal Mario and Luigi&#039;s New Developer | Game Mess Mornings 06/24/24" width="500" height="281" src="https://www.youtube.com/embed/d7VhpUERtTk?start=3577&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>What Made Assassin&#8217;s Creed 4: Black Flag One Hell of a Game?</title>
		<link>https://gamingbolt.com/what-made-assassins-creed-4-black-flag-one-hell-of-a-game</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 03 Jun 2024 18:57:29 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Assassin's Creed 4: Black Flag]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=587804</guid>

					<description><![CDATA[Ubisoft's open world pirate adventure remains a high watermark for the Assassin's Creed franchise.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>sk an <em>Assassin&#8217;s Creed </em>fan what their favourite game in the series is, and depending on who you&#8217;re asking, the answer could vary wildly. From some of the earliest entries in the series like <em>Assassin&#8217;s Creed 2 </em>to some of the more recent ones like <em>Assassin&#8217;s Creed Odyssey</em>, there are multiple games in Ubisoft&#8217;s flagship franchise that have a legitimate claim to the crown of the most beloved entry in the franchise. One in particular that stands tall for many even now, more than a decade on from its release, is <em>Assassin&#8217;s Creed 4: Black Flag</em>.</p>
<p>Coming fresh off of <em>Assassin&#8217;s Creed 3</em>, which was considered by many to be a generally disappointing entry, there was a sizeable section of the series&#8217; fanbase that was going into <em>Black Flag </em>with lowered expectations. With many, in fact, there was a strong feeling that a new game in the franchise shouldn&#8217;t be releasing so soon after a major flagship release in the form of <em>Assassin&#8217;s Creed 3. </em>Given all of that, it&#8217;s fair to say that <em>Black Flag </em>turned out to be a much, <em>much </em>better game than a significant number of people had expected it would be prior to its launch, to the extent that a healthy chunk of the series&#8217; fanbase considers it to be the absolute peak of <em>Assassin&#8217;s Creed</em>. If you&#8217;ve played the game, you probably don&#8217;t need convincing that it&#8217;s very much worthy of the praise that it receives from all corners, and then some. After all, he list of reasons to love <em>Assassin&#8217;s Creed 4: Black Flag </em>is a long one.</p>
<p><iframe loading="lazy" title="Nobody Makes Pirate Games Like This Anymore..." width="500" height="281" src="https://www.youtube.com/embed/wvlqjFuxdw0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>And if you have any level of familiarity with the game, you&#8217;re well aware of the thing that stands out most prominently as the game&#8217;s defining element- its naval gameplay. <em>Assassin&#8217;s Creed 3 </em>introduced an entirely new side to the series&#8217; gameplay experience in the form of naval traversal, exploration, and combat, and Ubisoft decided to crank that up to eleven in its successor. In <em>Black Flag</em>, players were let lose in a massive open world recreation of eighteenth century West Indies, where, as a pirate-slash-assassin and the captain of your own ship, you had the freedom to explore the vast, gorgeous seas and the many islands scattered throughout the endless stretches of water.</p>
<p>It was an absolutely magical experience. Seriously, no amount of superlatives feels like it&#8217;s enough to describe just how good <em>Assassin&#8217;s Creed 4: Black Flag&#8217;s </em>naval combat and exploration were. Whether you were leisurely moving on top of calm waters with your crew singing jolly shanties in the background, or engaged in a furious exchange of artillery, canon fire, and what have you in naval battles that end with exhilarating takeovers of hostile ships, or you&#8217;re boldly steering your ship through colossal, angry, violent waves in the middle of a black and angry storm- no matter how you&#8217;re engaging with the game in <em>Assassin&#8217;s Creed 4: Black Flag&#8217;s </em>open seas, the game manages to keep its hooks sunk deep into your flesh.</p>
<p>The whole pirate aesthetic and setting, in fact, is one of <em>Black Flag&#8217;s </em>biggest strengths as a game. At the time, when it came out, it had its fair share of detractors in the series&#8217; core fanbase who felt that it being as detached from the larger <em>Assassin&#8217;s Creed </em>story as it was (especially with its modern-day story) made it a less significant entry for the series. Many would tell you, however, that that was one of its biggest strengths. <em>Black Flag&#8217;s </em>portrayal of pirate life, and the way it blends that vibe with the series&#8217; core assassins vs templars hook, in both story and gameplay was one of its brightest highlights. No other game in the series can even hope to come close to <em>Black Flag&#8217;s </em>distinct aesthetic.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-414440" src="https://gamingbolt.com/wp-content/uploads/2019/09/assassins-creed-black-flag-1024x576.jpg" alt="assassins creed black flag" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/assassins-creed-black-flag-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/09/assassins-creed-black-flag-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/assassins-creed-black-flag-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/assassins-creed-black-flag.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Of course, while <em>Black Flag&#8217;s </em>pirate-infused gameplay elements were clearly its best parts – from the intense naval battles to exploring the seas – other parts of the game (those that were much more familiar to fans of the series) also contributed to how well it turned out. The old <em>Assassin&#8217;s Creed </em>formula isn&#8217;t exactly ingenious design at this point, but in spite of its extreme familiarity, it remains an inherently strong framework- one that, more importantly, <em>Black Flag </em>implemented spectacularly.</p>
<p>Not only was its open world a compelling one to explore, complete with its many side activities and optional quests (the majority of which were, let&#8217;s face it, pretty darn formulaic), it also used its familiar blend of stealth, combat, and parkour to great effect throughout its excellently designed campaign. And, of course, the game was also very aware of what its biggest strengths were, which means a significant percentage of its main story placed more than a little bit of emphasis on naval gameplay.</p>
<p>More than a decade on from its launch, for many <em>Assassin&#8217;s Creed 4: Black Flag </em>remains the series&#8217; best game for a large number of its fans. Ubisoft released several more games using that old <em>Assassin&#8217;s Creed </em>template after <em>Black Flag</em>, while since 2017, it has also released multiple games that have adopted a new action RPG formula, but in all those years, with all of those multiple instalments, very rarely (if ever) has the franchise ever come close to scaling the sort of heights that it was able to scale with <em>Black Flag</em>.</p>
<p>Whether or not we&#8217;re going to get an <em>Assassin&#8217;s Creed </em>game anytime soon that will be able to replicate the 2013 pirate masterpiece&#8217;s success is anyone&#8217;s guess, but interestingly enough, if leaks are to be believed, <em>Black Flag </em>itself may be coming back in the not too distant future. Recent leaks have claimed that a remake of the 2013 title is in early development at Ubisoft. Assuming that that&#8217;s accurate, it&#8217;ll likely still be a handful of years before it releases, though the question still needs to be asked- does <em>Black Flag </em>even need a remake?</p>
<p>Sure, it&#8217;s eleven years old at this point, and gaps between games and their remakes have been similar (like with <em>The Last of Us</em>) or even shorter (like with the original <em>Resident Evil</em>) in the past. But even though <em>Black Flag </em>is more than a decade old, it doesn&#8217;t feel like any part of it needs a remake. The game has aged remarkably well, both from a gameplay perspective and a technical and visuals one, which means one can&#8217;t help but wonder how exactly Ubisoft is going to justify a full-fledged remake. Is it just going to be a better looking but otherwise conservative recreation of the original game? Is it going to expand things significantly by, say, having a larger map? If it&#8217;s the former, many are going to wonder why the remake even exists, while if it&#8217;s the latter, Ubisoft will be running a high risk of making the sort of changes to the original that fans don&#8217;t appreciate. Either way, it&#8217;s a risky venture.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-216880" src="https://gamingbolt.com/wp-content/uploads/2014/12/Assassins-Creed-IV-Black-Flag-Freedom-Cry-Bullshot-1024x576.jpg" alt="Assassin's Creed IV Black Flag Freedom Cry Bullshot" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/Assassins-Creed-IV-Black-Flag-Freedom-Cry-Bullshot-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2014/12/Assassins-Creed-IV-Black-Flag-Freedom-Cry-Bullshot-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/12/Assassins-Creed-IV-Black-Flag-Freedom-Cry-Bullshot.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Given the immense legacy of the game, however, it&#8217;s fair to say that even though there will be plenty of questions asked about why it exists, if a remake of <em>Assassin&#8217;s Creed 4: Black Flag </em>is indeed officially announced we&#8217;re going to be more than ready to give it a chance. The original 2013 title was and remains an unabashed masterpiece, so any chance we get to re-experience it, we&#8217;ll take it in heartbeat.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<item>
		<title>15 Most Amazing Video Game Remakes of All Time [2024 Edition]</title>
		<link>https://gamingbolt.com/15-amazing-video-game-remakes-of-all-time-2024-edition</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Fri, 24 May 2024 10:41:40 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[Final Fantasy 7 Rebirth]]></category>
		<category><![CDATA[kingdom hearts re: chain of memories]]></category>
		<category><![CDATA[Metal Gear Solid 1 Remake]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Oddworld: New 'N' Tasty]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ratchet and Clank]]></category>
		<category><![CDATA[Resident Evil 2 2019]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[Spyro Reignited Trilogy]]></category>
		<category><![CDATA[star fox 64 3d]]></category>
		<category><![CDATA[Super Mario 64]]></category>
		<category><![CDATA[System Shock]]></category>
		<category><![CDATA[The Last of Us Part 1]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Yakuza Kiwami]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=586333</guid>

					<description><![CDATA[Remakes are alive and well in 2024. Here is our list of favorites across the years.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">R</span>emakes have shown no sign of slowing down in 2024. Well over a dozen remakes have been projected to release this year and we haven’t even reached summer yet. Polishing up the old classic to modern standards is one trend that both companies and gamers alike agree upon. Of course, everyone differs on what makes a great remake. Some prefer a 1-to-1 remake with enhanced visuals and controls, while others want something more transformative, recreating entire scenes and scenarios to tell the story from a different angle. This year’s list of our 15 best video game remakes of all time includes games that touch on both philosophies. Remakes are inherently subjective and rife with debate, so this list won’t agree with everybody. That being said, let’s dig into our 2024 edition of the 15 best video game remakes of all time.</p>
<h2 style="text-align: center;"><b></b><strong><b>15. Oddworld: New &#8216;n&#8217; Tasty!</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-586341" src="https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-380-1024x576.jpg" alt="platforming in oddworld" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-380-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-380-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-380-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-380-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-380-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-380.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Oddworld</em> has always been something of a niche series, and thankfully the remake of 1997’s <em>Abe’s Odyssey</em> hasn’t lost that unique charm. <em>New ‘n’ Tasty</em> successfully takes the janky early 3D game and brushes it up to 2014 polish with modern HD graphics. The clearest demonstration of this polish is the much-improved level flow thanks to the elimination of screen partisions in favor of seamless platforming. <em>Oddworld: New ‘n’ Tasty</em> is the best way to play the 1997 classic today, and it helped pave the way for a wider <em>Oddworld</em> audience.</p>
<h2 style="text-align: center;"><strong><b> 14. </b></strong><strong style="color: initial;"><b>The Last of Us Part 1</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-520687" src="https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-1024x577.jpg" alt="The Last of Us Part 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-1536x865.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>The Last of Us Part 1</em> took one of the greatest games of all time and made it even better. The graphical improvements showcase the power of PS5 hardware with remarkably dense foliage and improved animations across the board. AI got a substantial overhaul as well, as companions help you fight off the improved enemy AI. And as if the enhanced AI didn’t bolster the challenge enough, <em>The Last of Us Part 1</em> features a speedrun mode that tracks your time per chapter. <em>The Last of Us Part 1</em> may not be the most needed remake in the world, but it sure stands as one of the most impressive.</p>
<h2 style="text-align: center;"><b></b><strong><b>13. Shadow of the Colossus</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-337644" src="https://gamingbolt.com/wp-content/uploads/2018/05/Shadow-of-the-Colossus-1024x576.jpg" alt="shadow of the colossus remake boss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/Shadow-of-the-Colossus-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/05/Shadow-of-the-Colossus-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/05/Shadow-of-the-Colossus-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/05/Shadow-of-the-Colossus.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>2018’s <em>Shadow of the Colossus</em> is another example of a 1-to-1 faithful remake that doesn’t distance itself far from the original. As expected, Bluepoint Games updated the graphics to modern standards. The result is a truly transformed vision of the classic PS2 game where the slightest change in lighting can give a totally unique ambiance from the original. Best of all, the controls are vastly improved with a bevy of convenience features the original lacked.</p>
<h2 style="text-align: center;"><b></b><strong><b>12. Star Fox 64 3DS</b></strong></h2>
<p>Who doesn’t love <em>Star Fox 64</em>? It’s such an easy game to pick up and play, and the 3DS remake makes it even easier with its portability. <em>Star Fox 64</em> looks amazing on the 3DS, with some of the most attractive 3D visuals on the system. By and large, <em>Star Fox 64 3DS</em> is a faithful remake of the arcade shooter original with a host of cool enhancements. The orchestrated soundtrack is easy to love, and the new Score Attack mode is a fun way to replay all those classic levels with added challenge and rewards.</p>
<h2 style="text-align: center;"><b></b><strong><b>11. System Shock</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-545546" src="https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_06-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_06-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_06-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_06-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_06-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_06-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_06.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>1994’s seminal <em>System Shock</em> redefined what a shooter can be and helped create the immersive sim genre. Fast-forward to 2023 and the remake is just as fascinating and immersive as it was back in the day. 2023’s <em>System Shock</em> is by far the best way to experience the game. The gunplay is worlds apart from the janky original with tight and snappy controls and a convenient interface. The sub-par music is fully redone here with an ambient soundtrack that accompanies the HD graphics wonderfully. <em>System Shock</em> gets the royal treatment in this faithful remake, even keeping the backtracking in the original. There’s never been a better time to experience <em>System Shock</em>, especially with the console release dropping in a couple of months and the sequel coming soon.</p>
<h2 style="text-align: center;"><b></b><strong><b>10. Metal Gear Solid: The Twin Snakes</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-560147" src="https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-1024x576.jpg" alt="metal gear solid the twin snakes" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Metal Gear Solid</em> had some rough gameplay segments on the PS1. Pseudo-tank controls compounded some of the game’s backtracking issues and made it a slog at times. Well, the remake smooths those control issues over with the wonderful Gamecube control stick scheme and gameplay lifted from <em>Metal Gear Solid 2</em>. <em>Twin Snakes</em> also adds updated cutscenes, which serve to fill in transitions and add more comedy relief to the game. Best of all was the improved graphics to the jagged polygonal PS1 original. <em>Metal Gear Solid</em> has some of gaming’s most hardcore fans, so this remake didn’t satisfy all of them, but it certainly did go over well for most and helped pave the way forward for future entries in the series.</p>
<h2 style="text-align: center;"><strong><b>9. </b></strong><b></b><strong><b>Yakuza Kiwami </b></strong></h2>
<p><strong><b> <img loading="lazy" decoding="async" class="aligncenter wp-image-438934" src="https://gamingbolt.com/wp-content/uploads/2020/04/Yakuza-Kiwami-1024x576.jpg" alt="Yakuza Kiwami" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/Yakuza-Kiwami-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/Yakuza-Kiwami-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/Yakuza-Kiwami-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/Yakuza-Kiwami-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/04/Yakuza-Kiwami.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></b></strong></p>
<p><em>Yakuza Kiwami</em> is a faithful remake of the very first <em>Yakuza</em>, many systems and general story connectivity from <em>Yakuza 0</em>. Goro Majima is a recurring character in a quest chain that delighted and bewildered us in equal measure. And the inclusion of <em>Yakuza 0</em>’s pocket racer and many minigame don’t hurt the remake either. All in all, <em>Yakuza Kiwami</em> stands as the most quintessential remake in the series, making for a quirky but fantastic sequel to fan-favorite <em>Yakuza 0</em>.</p>
<h2 style="text-align: center;"><b></b><strong><b>8. Kingdom Hearts RE: Chain of Memories</b></strong></h2>
<p><em>Kingdom Hearts: Chain of Memories</em> has long been the ugly duck of the popular series. The original <em>Chain of Memories</em> released on the Game Boy Advance, which just further distanced players from accepting it. But when the remake came out, it was suddenly accepted as a must-play (or watch) entry. Without hyperbole, <em>RE: Chain of Memories</em> supplies the best narrative of all the <em>Kingdom Hearts</em> games. The compelling mystery surrounding Castle Oblivion and the sinister Organization 13 get their HD treatment in this remake with full voice acting. If you want the true KH story experience, you owe it to yourself to play <em>RE: Chain of Memories</em> … or just watch the brilliant cutscenes.</p>
<h2 style="text-align: center;"><strong><b>7. </b></strong><b></b><strong><b>Dead Space (2023)</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-540520" src="https://gamingbolt.com/wp-content/uploads/2023/01/dead-space-image-3-1024x576.jpg" alt="dead space" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/01/dead-space-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/01/dead-space-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/01/dead-space-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/01/dead-space-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/01/dead-space-image-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/01/dead-space-image-3.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The 2023 remake of the original <em>Dead Space</em> is without a doubt one of the most intense gaming experiences out there. The inclusion of enhanced DualSense rumble facilitates the ultra-detailed visuals to a scary degree. Most of you already know just how phenomenal the original <em>Dead Space</em> is, so imagine that but turned up several notches. I particularly appreciate the added nuance they added to Isaac Clarke and other characters&#8217; personalities. There’s just the right amount of small additional details to fill in story gaps of the original without taking away its lean pacing and tension. <em>Dead Space</em>&#8216;s remake is one of the best showcases of how modern hardware can enhance a masterpiece, and just how intense and visceral gaming in general can be.</p>
<h2 style="text-align: center;"><b></b><strong><b>6. Ratchet And Clank (2016)</b></strong></h2>
<p><strong><b> <img loading="lazy" decoding="async" class="aligncenter wp-image-430314" src="https://gamingbolt.com/wp-content/uploads/2020/02/ratchet-and-clank-1024x576.jpg" alt="ratchet and clank" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/ratchet-and-clank-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/02/ratchet-and-clank-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/ratchet-and-clank-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/02/ratchet-and-clank-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/02/ratchet-and-clank.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></b></strong></p>
<p>Three years may not seem like a long time, but up until 2013, Insomniac was releasing a new <em>Ratchet and Clank</em> like clockwork every year. The three years of silence was broken with the first PS4 <em>Ratchet and Clank</em> title, and it was a remake of the very first entry to boot. 2016’s <em>Ratchet and Clank</em> remains the smoothest action-platformer game I’ve ever played. Sure, <em>Rift Apart</em> for PS5 featured next-gen tech with the new dimensional rift gun, but you just can’t beat the simplicity and excellent pacing of the remade original game. The planet of Rilgar is a highlight in the series I’ll never forget, not least of all due to the fun hoverboard minigame and pixelizer gun. <em>Ratchet and Clank</em> 2016 is my favorite game in the series due to its tight pacing and excellent recreation of the original’s unmatched level design.</p>
<h2 style="text-align: center;"><b></b><strong><b>5. Spyro Reignited Trilogy</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-389935" src="https://gamingbolt.com/wp-content/uploads/2019/03/spyro-reignited-trilogy-1024x576.jpeg" alt="spyro reignited trilogy" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/spyro-reignited-trilogy-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2019/03/spyro-reignited-trilogy-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/spyro-reignited-trilogy-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/spyro-reignited-trilogy.jpeg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>It’s not cheating to have three games for one entry since that’s how <em>Spyro Reignited</em> is packaged, and what a sweet deal it is. The <em>Spyro Reignited</em> trilogy faithfully recreates the first three games in the <em>Spyro</em> series with fluid controls and completely redone graphics and physics. Each of the dragons is fully voiced and the music is completely redone while remaining faithful. Toys from Bob nailed the visual aesthetic with <em>Spyro Reignited</em>, giving the old PS1 series Pixar-level attention to detail. This is as faithful as remakes get, so don’t expect new or changed content here. That adherence to the original source is what makes this remake so special and deserving of a high spot on this list. Out of all the entries here, <em>Spyro Reignited</em> may just be the one hardest to find criticism for due to its straightforward 1-for-1 approach.</p>
<h2 style="text-align: center;"><strong><b>4. </b></strong><b></b><strong><b>Black Mesa</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-434726" src="https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa-1024x576.jpg" alt="Black Mesa" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Black Mesa</em> is a remake of the original <em>Half-Life</em>, built within <em>Half-Life 2</em>’s engine. The well-optimized controls of the original weren’t bad to begin with, but they’re made even better with the polished <em>Half-Life 2</em> tech. It’s more than just a graphical and controls overhaul though, many areas have been redesigned to feature a more balanced enemy and weapon layout. One of the biggest flaws of the original was the final area, Xen, which got completely redesigned into a very fun and well-paced level with <em>Black Mesa</em>. If you’re a <em>Half-Life</em> fan, or just a shooter fan in general, <em>Black Mesa</em> is a must-play for its adherence to the source material and dedication to fixing its flaws.</p>
<h2 style="text-align: center;"><b></b><strong><b>3. Final Fantasy 7 Rebirth</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-579552" src="https://gamingbolt.com/wp-content/uploads/2024/02/Final-Fantasy-7-Rebirth-1-1024x576.jpg" alt="Final Fantasy 7 Rebirth" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/Final-Fantasy-7-Rebirth-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/Final-Fantasy-7-Rebirth-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/Final-Fantasy-7-Rebirth-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/Final-Fantasy-7-Rebirth-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/02/Final-Fantasy-7-Rebirth-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/02/Final-Fantasy-7-Rebirth-1.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>RPG fans rejoice, the decade-old promise of a fully fleshed and remade <em>Final Fantasy 7</em> has been fulfilled. The developer has somehow managed to squeeze a blown-up HD version of the middle portion of <em>Final Fantasy 7</em> into a single game. Iconic locales such as Costa Del Sol and the infamous Gold Saucer amusement park are blown up to a glorious HD scale without losing any of their original charm. It’s a faithful remake that expands on the story elements of the original in ways the PS1 couldn’t quite communicate. The acting, soundtrack, and deep battle system continue to blow me away 150 hours later.</p>
<h2 style="text-align: center;"><b></b><strong><b>2. Super Mario 64 DS</b></strong></h2>
<p><iframe loading="lazy" title="Top 15 Video Game Remakes You NEED TO PLAY [2024 Edition]" width="500" height="281" src="https://www.youtube.com/embed/uoFlTFlFJV0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p style="text-align: left;"><span style="font-size: revert; color: initial;"><em>Super Mario 64</em> is one of those classics all gamers speak fondly about, yet hesitate to return to. Whether due to the rough N64 controls or the terrible camera system, the original has aged rather poorly. That’s where the Nintendo DS remake comes in. Controls are vastly improved and the camera is downright perfect for its 3D environs. <em>Super Mario 64 DS</em> was the first time me and many other fans experienced the awe of added content to a beloved classic. The remake added 30 new stars, totaling 150 for the full game. <em>Super Mario 64 DS</em> is the definitive way to play this classic; I just wish it was available on a modern platform so more could experience it.</span></p>
<h2 style="text-align: center;"><b></b><strong><b>1. Resident Evil 2 (2019)</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-586337" src="https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-378-1024x576.jpg" alt="resident evil 2 remake title" width="720" height="405" /></p>
<p>Pretty much every modern remake owes something to 2019’s <em>Resident Evil 2</em>. The <em>RE2</em> remake established a new benchmark of what it means to take an original game and polish it to modern specifications while expanding and adding to it. Characters such as William Birkin and Chief Irons receive substantial development compared to the original, and the narrative cohesively ties into the wider Resident Evil setting following the events of RE2. Obviously, the tank controls of the original had to go in favor of precise over-the-shoulder shooting. In addition to the rich expansions on the original content, the remake adds a 4<sup>th</sup> Survival mode and dozens of unlockable secrets ranging from new playable characters to an unbreakable knife for future playthroughs. <em>Resident Evil 2</em> shines as an example of how to remake a classic game, earning it the top spot for the second year in a row.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">586333</post-id>	</item>
		<item>
		<title>Syndicate is One of the Best Games I Have Played in Recent Memory</title>
		<link>https://gamingbolt.com/syndicate-is-one-of-the-best-games-i-have-played-in-recent-memory</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 22 May 2024 14:01:17 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[starbreeze studios]]></category>
		<category><![CDATA[syndicate]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=585115</guid>

					<description><![CDATA[Starbreeze Studios' Syndicate was a commercial failure, but the experience of playing it tells a completely different story.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">T</span>he first-person shooter genre continues to enjoy mainstream popularity ever since the original </span><i><span style="font-weight: 400;">Quake and Duke Nukem </span></i><span style="font-weight: 400;">hit the seams back in the &#8217;90s, and it shows no signs of slowing down anytime soon. Over the years, fans have been treated to plenty of varied experiences ranging from military shooters to tactical shooters and whatnot, but there are also plenty of great games that most players missed out on for some reason or another. </span></p>
<p><span style="font-weight: 400;">Today, we will be taking a look at Starbreeze Studios’ 2012 release </span><i><span style="font-weight: 400;">Syndicate </span></i><span style="font-weight: 400;">which definitely falls under this category of games that slipped under the radar for most fans. Syndicate was subject to divisive critical reception which led to underperforming sales and eventually deemed the game a disappointing release &#8211; but that’s not indicative of the entire story. Sure, Syndicate does have plenty of rough edges that we will be talking about &#8211; but it also has plenty of merits that are worth discussing. </span></p>
<p><iframe loading="lazy" title="This Is One of The MOST UNDERRATED GAMES I Have Ever Played" width="500" height="281" src="https://www.youtube.com/embed/HgscY38sUpM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><i><span style="font-weight: 400;">Syndicate </span></i><span style="font-weight: 400;">takes place in the year 2069 and paints a dystopian yet familiar vision of the future where megacorporations rule the world and huge cities are filled with towering skyscrapers and bustling air traffic. The narrative here revolves around a peculiar data chip that enables users to access any information available across a massive databank and those who choose to use the chip fall under the indirect influence of these megacorps. As a mercenary for hire, it’s up to you to put an end to these digital shenanigans by whatever means necessary, and that leads our protagonist Miles Kilo down a path lined with conspiracies and plot twists. </span></p>
<p><span style="font-weight: 400;">The story isn’t anything special, but the characters are well-written and well performed which makes for a pretty entertaining ride through and through. And despite the familiarity of it all, </span><i><span style="font-weight: 400;">Syndicate’s </span></i><span style="font-weight: 400;">representation of a cyberpunk future looks visually appealing with great art direction evident across its environments. The team makes heavy use of bloom in the visuals which was one of the major points of criticism when it was released, but that also lends a rather distinct sense of visual identity to the game. The game has a pretty clean visual aesthetic overall that surprisingly holds up well to this date, though some of it could be credited to the high-resolution textures and gorgeous lighting effects that are used to render its maps.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-53155" src="https://gamingbolt.com/wp-content/uploads/2011/11/syndicate_coop_final03-watermarked1.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2011/11/syndicate_coop_final03-watermarked1.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2011/11/syndicate_coop_final03-watermarked1-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2011/11/syndicate_coop_final03-watermarked1-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">But much of what makes </span><i><span style="font-weight: 400;">Syndicate </span></i><span style="font-weight: 400;">so great stems from the gameplay side of it all. You see, Syndicate was actually a real-time strategy game that came out back in 1993, and the 2012 FPS serves as a spiritual successor to that title. Translating those elements into a completely different genre is obviously a pretty tough task, but Starbreeze Studios has done a commendable job of handling that transition. On a surface level, </span><i><span style="font-weight: 400;">Syndicate’s </span></i><span style="font-weight: 400;">first-person shooting mechanics look like a pretty standard affair &#8211; you can run, jump, slide, and hide behind cover as you clear out rooms filled with enemies. But as you start to really dig into the game, you will come to realize that Syndicate has quite a bit more to offer than just shooting dudes in the face. </span></p>
<p><span style="font-weight: 400;">The protagonist has a DART chip infused in his head that enables you to perform different kinds of special moves on your enemies. You could hack an enemy’s operating systems and cause their weapons to malfunction, lose control, and temporarily serve as your ally, or just straight up shooting themselves in the face for an easy kill. It’s not much in terms of the numbers themselves but using these abilities smartly in a tactical fashion while actively seeking out cover can make for some really engaging firefights. </span></p>
<p><span style="font-weight: 400;">It also helps that the enemy variety here continuously forces you to keep changing your strategy and remain quick-witted to ensure chances of survival. The game often throws in heavier armored units with lighter cannon fodder enemies which can quickly down you in a matter of few hits forcing you to use the aforementioned utilities in smart ways to clear out rooms of enemies without getting obliterated by the opposition. </span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-53150" src="https://gamingbolt.com/wp-content/uploads/2011/11/syndicate_coop_final09-watermarked.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2011/11/syndicate_coop_final09-watermarked.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2011/11/syndicate_coop_final09-watermarked-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2011/11/syndicate_coop_final09-watermarked-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><i><span style="font-weight: 400;">Syndicate’s </span></i><span style="font-weight: 400;">variety of weapons is also something that helps in adding depth to these firefights. Unlike many shooters of the time where almost every firearm can be used to great effect in any situation, </span><i><span style="font-weight: 400;">Syndicate’s </span></i><span style="font-weight: 400;">offerings of weapons demand that players use them with intention to ensure maximum effectiveness. Furthermore, you could also fit these weapons with different attachments and upgrades that can sometimes even change the functionality in a drastic manner. </span></p>
<p><span style="font-weight: 400;">You also get the occasional mini gun with unlimited ammunition to decimate entire rooms of enemies without breaking a sweat, and that makes for some really interesting sections that deliver an unmatchable sense of power fantasy. In addition to this, there are also more than a couple of boss fights with augmented soldiers peppered throughout the campaign, and while they might not be the toughest fights in all of gaming &#8211; they definitely serve the purpose of adding some much-needed variety to the experience.</span></p>
<p><span style="font-weight: 400;">One of the more interesting things about </span><i><span style="font-weight: 400;">Syndicate </span></i><span style="font-weight: 400;">is that it’s a largely animation-driven game that adds a rather refreshing sense of realism and tangible heft to every movement that the player makes. Just notice how the placement of your weapon subtly changes as you hide behind different pieces of cover, and how it all functions when you lean over and shoot. Animations rarely break, and transitions happen pretty smoothly which looks very pleasing to the eye. Many of these ideas and concepts can be traced back to Starbreeze’s prior works like </span><i><span style="font-weight: 400;">The Chronicles of Riddick: Escape From Butcher Bay</span></i><span style="font-weight: 400;">, but </span><i><span style="font-weight: 400;">Syndicate </span></i><span style="font-weight: 400;">improves on these aspects by a significant margin which makes for a very endearing gameplay experience. </span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-390415" src="https://gamingbolt.com/wp-content/uploads/2019/03/syndicate.jpg" alt="syndicate" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/syndicate.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/03/syndicate-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/syndicate-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/syndicate-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">And who can forget the co-op campaign? </span><i><span style="font-weight: 400;">Syndicate </span></i><span style="font-weight: 400;">also features a co-op campaign where up to four players can drop in and complete more than a handful of missions with increasing enemy presence. Players are also free to choose between different character classes that each come with their own strengths and weaknesses, which forces you to play off each others’ strengths to have a shot at success. It’s a pretty fun game mode that serves as a great hook to keep you coming back time and time again once you are done with the solo campaign. </span></p>
<p><span style="font-weight: 400;">To say that </span><i><span style="font-weight: 400;">Syndicate </span></i><span style="font-weight: 400;">is a flawless game would be a massive overstatement. There are definitely quite a few things that the developers could have improved on. For instance, the animation-driven gameplay has some downsides that it doesn’t feel as responsive as contemporaries like</span><i><span style="font-weight: 400;"> Killzone or Overwatch</span></i><span style="font-weight: 400;">, the enemies can feel like bullet sponges at times as some stronger variants can eat up entire magazines without going down, and certain stretches of the story can feel somewhat boring and uneventful. </span></p>
<p><span style="font-weight: 400;">But despite those flaws, </span><i><span style="font-weight: 400;">Syndicate </span></i><span style="font-weight: 400;">is a game that manages to deliver a consistently engaging and quality experience throughout its run. It’s not a misunderstood masterpiece by any means, but it definitely stands out amongst other shooters of its time mostly due to the fact that encounters and shooting generally have some level of depth and variety that many of its peers lacked. Sure, it might not have the constant onslaught of high-intensity set-piece moments &#8211; but that tradeoff is worth it for the added mechanical complexity. If </span><i><span style="font-weight: 400;">Syndicate </span></i><span style="font-weight: 400;">is something that you never tried, you should definitely give it a shot and there’s a good chance that you might end up being genuinely surprised.</span></p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Grand Theft Auto 5 Has Sold 200 Million Units, Red Dead Redemption 2 at Nearly 64 Million</title>
		<link>https://gamingbolt.com/grand-theft-auto-5-has-sold-200-million-units-red-dead-redemption-2-at-nearly-64-million</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 17 May 2024 11:59:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=587361</guid>

					<description><![CDATA[Sales for Rockstar's 2013 open world title continue to impress. The series as a whole has sold over 425 million units to date.]]></description>
										<content:encoded><![CDATA[<p>While <em>Grand Theft Auto 6</em> <a href="https://gamingbolt.com/grand-theft-auto-6-launching-in-fall-2025">is launching in Fall 2026</a>, Rockstar Games&#8217; <em>Grand Theft Auto 5</em> is still selling quite well despite its age. Take-Two Interactive&#8217;s <a href="https://ir.take2games.com/static-files/75cef79f-3814-4a46-9748-53db35eda24a" target="_blank" rel="noopener">fourth quarter fiscal year 2024 earnings report</a> revealed that the latter had sold approximately 200 million units in its lifetime, <a href="https://gamingbolt.com/grand-theft-auto-5-has-sold-195-million-units-red-dead-redemption-2-hits-61-million">up from 195 million</a>.</p>
<p>The lifetime sales milestone is all the more impressive, considering <em>Grand Theft Auto 5</em> first launched in September 2013 for Xbox 360 and PS3. It&#8217;s since been a staple of every console generation since then. Total sales for the franchise are over 425 million, and <em>GTA 5</em> contributing nearly half of that is truly impressive.</p>
<p><em>Red Dead Redemption 2</em>, Rockstar&#8217;s last major open-world title, has sold nearly 64 million units, up from 61 million. Total series sales have crossed 89 million, though Take-Two didn&#8217;t mention how well last year&#8217;s re-release of <em>Red Dead Redemption</em> performed on Nintendo Switch and PS4.</p>
<p>As for <em>Grand Theft Auto 6</em>, it&#8217;s launching on Xbox Series X/S and PS5 (not PC) next year. Stay tuned for more updates in the meantime.</p>
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		<title>15 Amazing PS3 Facts You Probably Don&#8217;t Know</title>
		<link>https://gamingbolt.com/15-amazing-ps3-facts-you-probably-dont-know</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 15 May 2024 16:54:06 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=581353</guid>

					<description><![CDATA[With this feature, we will be taking a look at 15 of the most interesting facts about the PS3.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">D</span>espite a rocky start, Sony had a great run with its seventh-generation offerings. In addition to being an interesting piece of games history, there are plenty of interesting facts about the PS3 and everything surrounding that piece of hardware. With this feature, we are counting down 15 such pieces of trivia that you probably didn’t know. We have a lot to cover, so let’s dive right in.</p>
<p><strong>The Original Plan Was To Have More USB And HDMI Ports</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-396670" src="https://gamingbolt.com/wp-content/uploads/2019/04/PS3.jpg" alt="PS3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/PS3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/PS3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/PS3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/PS3-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The PlayStation 3’s original model was a feature-packed console bursting with utility. Boasting a total of 2 HDMI ports, 3 Ethernet ports, and 6 USB ports, the PS3 would have been a greatly useful console with such a large number of choices. This early variant was showcased a full year before its release, but when the PS3 re-appeared in E3 2006 &#8211; it only had 1 HDMI port, 1 Ethernet port, and 4 USB ports &#8211; presumably as an effort to cut down on production costs.</p>
<p><strong>PS3 Launch Date Was Delayed By Almost A Year</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-438578" src="https://gamingbolt.com/wp-content/uploads/2020/04/ps3.jpg" alt="" width="720" height="426" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/ps3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/04/ps3-300x177.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/ps3-1024x605.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/ps3-768x454.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/ps3-1536x908.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>A video game console is a complex web of computer parts, and to manufacture the same machine at scale &#8211; abundant availability of every part no matter how insignificant is absolutely necessary. The PS3 launched a full year after the Xbox 360, and while Sony planned to ship the console in time with its competition &#8211; the production cycle was slowed down in large part due to a small laser component in the Blu-Ray drive that reportedly cost just $0.05 apiece. Eventually, the team would end up switching to a different component for the same functionality to ensure smooth availability down the road.</p>
<p><strong>The Original PS3 Had Hardware Level Backwards Compatibility</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-380020" src="https://gamingbolt.com/wp-content/uploads/2018/12/ps2-7.jpg" alt="ps2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/ps2-7.jpg 620w, https://gamingbolt.com/wp-content/uploads/2018/12/ps2-7-300x169.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The original PlayStation 3 was a really expensive console for its time, and this can be attributed to a bunch of different reasons. One of the reasons was that the launch model of the console had the PS2’s Emotion Engine chip on the hardware itself, making it fully backward compatible with last-gen titles. Later models removed the chip on the hardware level, but some level of backwards compatibility still existed. For example, the PS3 slim model wasn’t able to play PS2 games but was compatible with PS1 software.</p>
<p><strong>The Original PlayStation 3 Font</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-581354" src="https://gamingbolt.com/wp-content/uploads/2024/03/playstation-3.jpg" alt="playstation 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/03/playstation-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/03/playstation-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/03/playstation-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/03/playstation-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/03/playstation-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/03/playstation-3-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The original PlayStation 3 font is the same font that is used in the original Tobey Maguire starrer <em>Spider-Man</em> trilogy. The first film was released in 2002, which was around 4 years before the release of the PlayStation 3. Sony owns the font that is used in both cases and while it’s not really a big deal by any means it makes for an interesting piece of trivia nevertheless.</p>
<p><strong>PS3 Online Was Initially Free To Use</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-163107" src="https://gamingbolt.com/wp-content/uploads/2013/07/PSPlus-Logo.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2013/07/PSPlus-Logo.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/07/PSPlus-Logo-300x168.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>It’s no secret that the PS2 greatly lacked in terms of online capabilities when compared to its direct competition Xbox, so Sony took charge to improve its offerings with the PS3. Thanks to a dedicated Ethernet port and plenty of multiplayer options in both first and third-party games, PS3 offered a strong set of features for players who would like to play online. And where Xbox charged a subscription fee for Xbox Live, PS3 didn’t charge any fee for PS Online &#8211; but that was before Sony also jumped ship and started asking a price for its online component with its PS Plus subscription.</p>
<p><strong>PS3 Was One Of The Cheapest Blu-Ray Players</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-399934" src="https://gamingbolt.com/wp-content/uploads/2019/05/ps3-e3-2005.jpg" alt="ps3 e3 2005" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/ps3-e3-2005.jpg 480w, https://gamingbolt.com/wp-content/uploads/2019/05/ps3-e3-2005-300x169.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Much like the case with the PS2, the PS3 was one of the cheapest devices that could play Blu-Ray media. At a time when dedicated Blu-Ray players were going for prices as high as $1000 from manufacturers like Samsung or Toshiba, Sony put forth a rather appealing value proposition with the PS3 that could play the same media format for much less while also having the added utility of actually being able to play games. The reason behind it being cheaper despite having more hardware is because Sony would sell the consoles at a loss, and instead make up money through software and subscription sales in the long run.</p>
<p><strong>PS3 Sold For Much Lesser Than It Cost To Make</strong></p>
<p><iframe loading="lazy" title="15 Insane PS3 Facts And Secret Features Many GAMERS DON&#039;T KNOW" width="500" height="281" src="https://www.youtube.com/embed/5TZdVvIWd6s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>And talking about losses, we should also talk about the specifics of the console’s productions and the massive losses that Sony incurred on that front. As per reports from multiple sources, the PlayStation 3 launch version would cost around $800 to make &#8211; which meant Sony incurred a loss of $200 on every console it sold considering the selling price of $600. The inclusion of a Blu-Ray player and a physical Emotion Engine chip on the console were two major factors for such high costs, and Sony would eventually cut down costs by 70% by 2009 &#8211; allowing for the manufacturer to make a profit off all SKUs (even the slim variant which sold for just $299).</p>
<p><strong>PS3 Was Not The Most Developer Friendly Platform</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-303596" src="https://gamingbolt.com/wp-content/uploads/2017/08/ps3-cell-processor.jpg" alt="ps3 cell processor" width="720" height="404" srcset="https://gamingbolt.com/wp-content/uploads/2017/08/ps3-cell-processor.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/08/ps3-cell-processor-300x168.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The PS3’s Cell processor was a powerhouse with multiple cores and high processing speeds, but utilizing that raw power was a nightmare for developers. It had a complex architecture with multiple cores that could transfer information through dedicated channels, but crafting a system that could leverage its full power turned out to be a huge engineering challenge for most developers. This is precisely why most multi-platform games run better on Xbox 360. Later on developers like Naughty Dog had it all figured out and could squeeze out such an astonishing level of visual fidelity and stable performance levels from the same hardware.</p>
<p><strong>The Curious Case Of Missing DualShock</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-434046" src="https://gamingbolt.com/wp-content/uploads/2020/03/PS3-SixAxis.jpg" alt="PS3 SixAxis" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/PS3-SixAxis.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/PS3-SixAxis-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/PS3-SixAxis-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/PS3-SixAxis-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/PS3-SixAxis-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Sony launched the console with the Sixaxis controller, which was surprisingly devoid of rumble motors. The reason behind that was a trademark infringement against the use of vibration functionality in controllers which at the time was held by a company named Immersion. Once the legal battles were sorted out, Rumble Motors made a return with the DualShock 3 controller.</p>
<p><strong>Video Conferencing Before It Was Cool</strong></p>
<p>PlayStation released a PS Eye add-on for the PS3, but most fans wouldn’t know that you could actually hop on to a group video call with friends through the console. It might not sound all that amazing right now, but it’s rather interesting that the PS3 did that way before virtual connections were commonplace.</p>
<p><strong>PS3 As A Video Editing Machine</strong></p>
<p>Those who think that PS3 could just play games might be mistaken since you can do so much more with the console itself. For instance, you could also edit videos and while the functionality isn’t as sophisticated as video editing software like say, Premiere Pro &#8211; it definitely has its utility for quickly stitching together multiple clips for a cool montage or something similar.</p>
<p><strong>PS3 Media Server</strong></p>
<p>Thanks to an ethernet port on the hardware, you could play remote media files of a remotely connected server. Additionally, you can also connect to the same server through wireless mode making for additional flexibility on the console.</p>
<p><strong>A Handy Screenshot Shortcut</strong></p>
<p>The DualShock 3 has a handy shortcut for taking screenshots. By pressing the PS button and the start button at the same time, you can quickly capture a screenshot and store your favorite moments while gaming.</p>
<p><strong>A Hidden Functionality Of The PS Logo On The Hardware</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-438577" src="https://gamingbolt.com/wp-content/uploads/2020/04/ps3-.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/ps3-.jpg 728w, https://gamingbolt.com/wp-content/uploads/2020/04/ps3--300x169.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The PS3 has a mini PlayStation logo below the disc slot, but not many would know that its orientation can be swapped from vertical to horizontal depending on your preferences. It actually has a spring that can be loosened by pressing it, and it locks itself on either the horizontal or the vertical position after twisting it accordingly.</p>
<p><strong>The PSN Outage, Circa 2011</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-303599" src="https://gamingbolt.com/wp-content/uploads/2017/08/uncharted-1-ps3.jpg" alt="uncharted 1 ps3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2017/08/uncharted-1-ps3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2017/08/uncharted-1-ps3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/08/uncharted-1-ps3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/08/uncharted-1-ps3-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Unfortunately. Sony was also a victim of a massive data breach back in 2011 as a group of hackers was able to steal sensitive user data from company servers. Over 77 million accounts were compromised, and Sony took big measures to prevent any further damage. The PSN Network was down for weeks, and that outage caused a massive loss of millions to the company’s wallet.</p>
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		<title>Red Dead Redemption 1 PC Port Mentioned in Rockstar Game Launcher Files – Rumor</title>
		<link>https://gamingbolt.com/red-dead-redemption-1-pc-port-mentioned-in-rockstar-game-launcher-files-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 13 May 2024 18:57:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[Red Dead Redemption: Undead Nightmare]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=586962</guid>

					<description><![CDATA[PC is the only modern gaming platform without any legitimate way of playing the original Red Dead Redemption.]]></description>
										<content:encoded><![CDATA[<p>Rockstar Games seems to be working on bringing the original <a href="https://gamingbolt.com/red-dead-redemption-re-release-what-is-going-on"><em>Red Dead Redemption</em></a> to PC. Spotted by X user Tez2, the files in a recent update of Rockstar&#8217;s game launcher contains strings that indicate that <em>Red Dead Redemption</em> is coming to PC.</p>
<p>&#8220;Journey across the sprawling expanses of the American West and Mexico in <em>Red Dead Redemption</em>, and its zombie-horror companion, <em>Undead Nightmare</em>, now playable on PC,&#8221; reportedly reads the marketing blurb spotted in the files.</p>
<p>It is important to note that this is just a rumour and shouldn&#8217;t be taken at face value. Rockstar itself is yet to make any statement or announcement regarding <em>Red Dead Redemption</em> on PC. It is also worth noting that PC is the only modern platform where <em>Red Dead Redemption</em> isn&#8217;t playable, having been released <a href="https://gamingbolt.com/red-dead-redemption-ps4-review-death-by-dishonor">on PS4</a> and <a href="https://gamingbolt.com/red-dead-redemption-switch-review-highway-robbery">Nintendo Switch</a> back in <a href="https://gamingbolt.com/red-dead-redemption-1-and-undead-nightmare-coming-to-ps4-and-switch-on-august-17">August 2023</a>, and being available through backwards compatibility on Xbox for quite some time.</p>
<p><em>Red Dead Redemption</em> takes place after the events of its sequel, <em>Red Dead Redemption 2</em>, and puts players in the shoes of John Marston who has been tasked with taking down members of his former gang.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">It looks like Rockstar is gearing up to release <a href="https://twitter.com/hashtag/RDR1?src=hash&amp;ref_src=twsrc%5Etfw">#RDR1</a> on PC. <a href="https://t.co/2xMmpFIdCk">pic.twitter.com/2xMmpFIdCk</a></p>
<p>&mdash; Tez2 (@TezFunz2) <a href="https://twitter.com/TezFunz2/status/1790031522315026508?ref_src=twsrc%5Etfw">May 13, 2024</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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