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	<title>ps5 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Destiny 2 Episode 1: Echoes &#8211; Act 2 Livestream Announced for July 9th</title>
		<link>https://gamingbolt.com/destiny-2-episode-1-echoes-act-2-livestream-announced-for-july-9th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 08 Jul 2024 22:55:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=592827</guid>

					<description><![CDATA[Bungie's development team will discuss the new activities, rewards and story developments for the next Act, launching on July 16th.]]></description>
										<content:encoded><![CDATA[<p>The first Episode of Bungie&#8217;s <em>Destiny 2</em> is underway, with Bungie preparing <a href="https://gamingbolt.com/destiny-2-act-2-of-episode-1-echoes-launches-july-16th">to release Act 2 of <em>Echoes</em> on July 16th</a>. Before that, it&#8217;s <a href="https://www.bungie.net/7/en/News/article/twid_07_05_2024" target="_blank" rel="noopener">hosting a livestream</a> on July 9th at 10 AM PT to provide more information.</p>
<p>The stream will feature three development team members outlining the story, new activities and expected rewards. Based on how Act 1 concluded, there may be more clues about the mysterious individual manipulating events on Nessus and causing the Vex to act strange. Saint-14 may also become involved, given the revelations experienced thus far.</p>
<p>Alongside new activities and loot, each Act introduces new Artifact mods and unlocks further ranks in the Battle Pass, so stay tuned for more details. <em>Episode 1: Echoes</em> concludes with Act 3, but two more Episodes &#8211; <em>Revenant</em> and <em>Heresy</em> &#8211; are in the works. The former features a new potion-crafting system, while the latter returns to the Dreadnaught from <em>The Taken King</em>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">592827</post-id>	</item>
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		<title>WayForward&#8217;s Sigma Star Saga Announced for Modern Consoles and PC, Out in 2025</title>
		<link>https://gamingbolt.com/wayforwards-sigma-star-saga-announced-for-modern-consoles-and-pc-out-in-2025</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 08 Jul 2024 22:22:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[Game Boy Advance]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Sigma Star Saga]]></category>
		<category><![CDATA[WayForward]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=592824</guid>

					<description><![CDATA[Based on the 2005 release, it uses Limited Run Games' Carbon Engine and will have a Game Boy Advance-compatible cartridge.]]></description>
										<content:encoded><![CDATA[<p>Between <em><a href="https://gamingbolt.com/clock-tower-rewind-gets-new-trailer-showcasing-16-bit-visuals-and-gameplay">Clock Tower: Rewind</a>, <a href="https://gamingbolt.com/yars-rising-announced-for-xbox-series-x-s-xbox-one-ps4-ps5-pc-and-nintendo-switch">Yars Rising</a></em> and <a href="https://gamingbolt.com/shantae-advance-risky-revolution-announced-for-nintendo-switch"><em>Shantae Advance: Risky Revolution</em></a>, WayForward has its hands full with upcoming releases. Add one more to the list with <a href="https://wayforward.com/news/sigma-star-saga-coming-to-modern-consoles-and-pc" target="_blank" rel="noopener"><em>Sigma Star Saga</em></a>, launching in 2025 for modern consoles and PC.</p>
<p>Announced during the developer&#8217;s Anime Expo 2024 panel, the modern <em>Sigma Star Saga</em> runs on Limited Run Games&#8217; Carbon Engine. While noting it wasn&#8217;t a sequel, the development team said there might be one &#8220;down the road.&#8221; As with <em>Risky Revolution</em>, the title will be available on a Game Boy Advance cartridge.</p>
<p>First available for the Game Boy Advance in August 2005, <em>Sigma Star Saga</em> is a combination of side-scrolling shoot &#8217;em ups and top-down role-playing gameplay. Players control Allied Earth Federation pilot Ian Recker, working as a double agent in the Krill Empire. There are six planets to explore and over 70 items to customize one&#8217;s ship. Stay tuned for more details on the re-release&#8217;s changes in the coming months.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">592824</post-id>	</item>
		<item>
		<title>Life is Strange: Double Exposure Trailer Highlights Safi</title>
		<link>https://gamingbolt.com/life-is-strange-double-exposure-trailer-highlights-safi</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 08 Jul 2024 21:52:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[deck nine]]></category>
		<category><![CDATA[Life Is Strange]]></category>
		<category><![CDATA[Life is Strange: Double Exposure]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=592822</guid>

					<description><![CDATA[Max's closest friend at Caledon, she's suddenly murdered under mysterious circumstances, prompting the former to reawaken her powers.]]></description>
										<content:encoded><![CDATA[<p>The first true continuation to Square Enix&#8217;s <em>Life is Strange</em> arrives later this year with <em>Life is Strange: Double Exposure</em>. Set years after the first game, it sees Max Caulfield at Caledon University in Vermont, making new friends like Safi. A new trailer highlights her personality while providing more context on her friendship with Max.</p>
<p>Safiya Llewellyn-Fayyad, or Safi, is touted as a poet and a people person keen on helping Max open up. Things take a turn for the worst, however, when she&#8217;s murdered one night out of the blue, causing Max to reawaken her time-bending powers. However, instead of rewinding, she enters a parallel timeline.</p>
<p>In this timeline, Safi is still alive (alongside other changes), which would be good news if her killer wasn&#8217;t still on the loose. Max hopes to solve the mystery of her friend&#8217;s death by jumping between timelines. Interestingly enough, Safi is confirmed to be the daughter of Caledon&#8217;s president, Yasmin, though how that will factor into the proceedings remains to be seen.</p>
<p><em>Life is Strange: Double Exposure</em> <a href="https://gamingbolt.com/life-is-strange-double-exposure-announced-launches-october-29">launches on October 29th</a> for Xbox Series X/S, PS5 and PC, with the Nintendo Switch version arriving later. It <a href="https://gamingbolt.com/life-is-strange-double-exposure-respects-the-first-games-endings-doesnt-support-save-transfer">doesn&#8217;t support save transfer</a> but respects the first game&#8217;s endings, allowing players to choose their desired outcome when starting.</p>
<p><iframe title="Who Is Safi? - Life is Strange: Double Exposure" width="500" height="281" src="https://www.youtube.com/embed/sfP5mlpALnU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">592822</post-id>	</item>
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		<title>Overwatch 2 x Transformers Receives Animated Trailer, New Skins Revealed</title>
		<link>https://gamingbolt.com/overwatch-2-x-transformers-receives-animated-trailer-new-skins-revealed</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 08 Jul 2024 21:26:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Overwatch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=592804</guid>

					<description><![CDATA[Reinhardt, Bastion and Arcee transform into Optimus Prime, Bastion and Sojourn, while Ramattra assumes the role of Megatron.]]></description>
										<content:encoded><![CDATA[<p>The next collaboration for Blizzard Entertainment&#8217;s <em>Overwatch 2</em> starts July 9th, and <a href="https://gamingbolt.com/overwatch-2-x-transformers-collaboration-announced-goes-live-on-july-9th">it&#8217;s with <em>Transformers</em></a>. No, not the movie versions made infamous by Michael Bay&#8217;s horrid franchise, but the Hasbro toyline. A new animated trailer is available, highlighting which heroes get new skins and denoting those on the side of the Autobots and Decepticons. Check it out below.</p>
<p>As the trailer highlights, Reinhardt is Optimus Prime, Bastion is Bumblebee, and Sojourn is Arcee. Meanwhile, Ramattra is Megatron, Prime&#8217;s arch-nemesis (and sometimes ally). Suffice it to say that the animation work is exceptional and some of the best yet from the team at Blizzard.</p>
<p>The collaboration likely features a new limited-time mode and free skin (alongside the usual balance changes), so stay tuned for further details. Unfortunately, the cosmetics featured in the trailer will likely require real money to purchase. If the pricing is similar to the <em>Cowboy Bebop</em> skins, expect to pay $20 each per skin.</p>
<p><iframe title="Overwatch 2 x TRANSFORMERS | Collaboration Trailer" width="500" height="281" src="https://www.youtube.com/embed/x3K-Avl7yFY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">592804</post-id>	</item>
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		<title>Dragon Age: The Veilguard Receives New Details on Relationship Levels, Companion Abilities, and More</title>
		<link>https://gamingbolt.com/dragon-age-the-veilguard-receives-new-details-on-relationship-levels-companion-abilities-and-more</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 08 Jul 2024 21:13:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bioiware]]></category>
		<category><![CDATA[Dragon Age: The Veilguard]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=592817</guid>

					<description><![CDATA[Each companion will have a total of five abilities, though players will only be able to equip them with three during combat. ]]></description>
										<content:encoded><![CDATA[<p>From <a href="https://gamingbolt.com/dragon-age-the-veilguard-character-creator-complexions-qunari-horn-materials-and-more-detailed">character creation</a> and <a href="https://gamingbolt.com/dragon-age-the-veilguard-skill-tree-level-cap-and-unlockable-abilities-detailed">multilayered progression mechanics</a> to a <a href="https://gamingbolt.com/dragon-age-the-veilguard-will-feature-bespoke-armour-for-classes-and-characters">full-fledged gear system</a> and more, <em>Dragon Age: The Veilguard </em>is making lofty promises with how much control players will have over how they shape their Rook, the action RPG&#8217;s protagonist, but how much of that will apply to party members? In an article published by <a href="https://www.gameinformer.com/exclusive/2024/07/08/how-romance-and-relationships-work-in-dragon-age-the-veilguard" target="_blank" rel="noopener">Game Informer</a>, new details have been revealed on that front.</p>
<p>Building stronger relationships with companion characters will be a key component of <em>Dragon Age: The Veilguard</em>, which is unsurprising for a BioWare RPG, with player choices defining how Rook&#8217;s dynamic will change with each of his allies. That will be represented through Relationship Levels, which each character will have with Rook. Relationship Levels will be affected by each companion&#8217;s personal quests, their problems, and more, and will also determine how a character interacts with Rook.</p>
<p>&#8220;Relationships are key, not only romance but friendships,&#8221; says game director Corinne Busche. &#8220;We wanted to lean into not just the relationships the characters have with you but the relationships they have with each other. It&#8217;s a found family, and at the end of the day, they need to trust they all have each other&#8217;s back.&#8221;</p>
<p>And of course, strengthening Rook&#8217;s relationships with their companions will have not just narrative results, but also mechanical ones.</p>
<p>Every time a character&#8217;s Relationship Level goes up, they will receive a skill points, which you&#8217;ll be able to use in skill trees that won&#8217;t be as vast and complex as Rook&#8217;s trees, but will still allow you to invest in different customization options. Companions will additionally also have access to a total of five abilities each, but each character will only be able to equip three of them at a time.</p>
<p><em><a href="https://gamingbolt.com/dragon-age-the-veilguard-15-new-things-weve-learned-about-it">Dragon Age: The Veilguard</a> </em>will launch this fall for PS5, Xbox Series X/S, and PC.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">592817</post-id>	</item>
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		<title>Concord Beta&#8217;s PC Requirements Have Been Revealed</title>
		<link>https://gamingbolt.com/concord-betas-pc-requirements-have-been-revealed</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 08 Jul 2024 20:43:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Concord]]></category>
		<category><![CDATA[Firewalk Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=592814</guid>

					<description><![CDATA[The upcoming multiplayer first-person shooter's beta is set to go live for those who pre-ordered the game on July 12. ]]></description>
										<content:encoded><![CDATA[<p>Whether or not <em><a href="https://gamingbolt.com/concord-features-a-galactic-guide-to-track-in-game-lore-and-the-history-of-planets">Concord</a> </em>will take off the way Sony and developer Firewalk are hoping it will remains to be seen, but players will soon have a chance to sample its offerings before taking the full plunge, courtesy of <a href="https://gamingbolt.com/concord-open-beta-kicks-off-on-july-18-july-12-for-pre-orders">an upcoming beta</a>. Ahead of that beta&#8217;s looming release, Firewalk has revealed the system requirements you&#8217;ll need to meet if you intend to play the game&#8217;s beta on PC.</p>
<p>Regardless of which setting you&#8217;re playing at, you&#8217;re going to need an SSD and 30 GB of storage, while to play on ultra settings at 4K and 60 FPS, you&#8217;re going to need either an i7-10700K or a Ryzen 7 3700X, along with either a GeForce RTX 4070 Ti or a Radeon RX 7900 XT, and 16 GB of RAM.</p>
<p>On the other hand, the lowest settings, which will enable 1080p and 60 FPS gameplay, will require either an i7-8700K or a Ryzen 7 2700X, along with either a GeForce GTX 1660 (6GB) or a Radeon RX 550 XT, along with 8 GB of RAM. Alternatively, performance and recommended presets are also available.</p>
<p>You can check out the full requirements for the beta below, and stay tuned for the full game&#8217;s final system requirements.</p>
<p><em><a href="https://gamingbolt.com/concords-microtransactions-will-be-purely-cosmetic-developer-assures">Concord&#8217;s</a> </em>beta will be live July 18-21, while those who have pre-ordered the game will get access to it July 12-14. The game itself launches for PS5 and PC on August 23.</p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">PC Players, tap in &#x1f5a5;&#xfe0f;</p>
<p>Get the details on the specs you’ll need for our Early Access Beta Weekend – and stay tuned for updates on final PC requirements as we head into launch &#x2b07;&#xfe0f; <a href="https://t.co/B5xQZnPhab">pic.twitter.com/B5xQZnPhab</a></p>
<p>— Concord (@PlayConcord) <a href="https://twitter.com/PlayConcord/status/1810392214888952262?ref_src=twsrc%5Etfw">July 8, 2024</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">592814</post-id>	</item>
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		<title>Dead Rising Deluxe Remaster is Bringing Back the Original&#8217;s Licensed Music</title>
		<link>https://gamingbolt.com/dead-rising-deluxe-remaster-is-bringing-back-the-originals-licensed-music</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 08 Jul 2024 20:22:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Dead Rising Deluxe Remaster]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=592809</guid>

					<description><![CDATA[The original's beloved soundtrack will be coming back for the upcoming remaster, bringing its licensed tracks with it. ]]></description>
										<content:encoded><![CDATA[<p>When <em><a href="https://gamingbolt.com/dead-rising-deluxe-remaster-10-new-things-you-may-not-know-about-it">Dead Rising Deluxe Remaster</a> </em>launches a little over a couple of months from now, it&#8217;ll be bringing a bevy of improvements to Capcom&#8217;s beloved zombie-slaying classic, from enhanced visuals and overhauled tech to quality-of-life improvements and more. But what can we expect from the music? More specifically, the original <em>Dead Rising </em>has a beloved soundtrack full of licensed music, something that often tends to get the chopping block when game gets re-releases- so will that be the case with <em>Dead Rising </em>as well?</p>
<p>Thankfully, no. In a statement provided to <a href="https://www.vg247.com/dead-rising-deluxe-remaster-is-resurrecting-the-original-games-beloved-licensed-music-tracks" target="_blank" rel="noopener">VG247</a>, Capcom has officially confirmed that &#8220;licensed music is returning&#8221; in <em>Dead Rising Deluxe Remaster</em>. Of course, we still lack the specifics- we don&#8217;t know, for instance, whether the entire original soundtrack will be returning as is, or if we can expect at least some songs that were present in the original game to be MIA in the remaster. Either way, fans can rest assured that the original&#8217;s beloved license music isn&#8217;t being completely done away with for the remaster.</p>
<p>One thing that we know will <em>not </em>be the same in the remaster is the voice of protagonist Frank West, with Terence J. Rotolo – who voiced the character in the original – confirming that he <a href="https://gamingbolt.com/dead-rising-deluxe-remaster-isnt-bringing-back-frank-wests-original-voice-actor">wasn&#8217;t asked to reprise his role</a> for the return of the franchise.</p>
<p><em><a href="https://gamingbolt.com/dead-rising-deluxe-remaster-features-new-photography-features-full-vo-in-9-languages-and-more">Dead Rising Deluxe Remaster</a> </em>launches on September 19 for PS5, Xbox Series X/S, and PC. Check out its PC requirements <a href="https://gamingbolt.com/dead-rising-deluxe-remaster-will-cost-50-pc-requirements-revealed">through here</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">592809</post-id>	</item>
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		<title>Ghost of Tsushima Was the US&#8217; Best-Selling Game in May Thanks to PC Launch</title>
		<link>https://gamingbolt.com/ghost-of-tsushima-was-the-us-best-selling-game-in-may-thanks-to-pc-launch</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 08 Jul 2024 19:44:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ghost of Tsushima]]></category>
		<category><![CDATA[intelligent systems]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Paper Mario: The Thousand-Year Door]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Sucker Punch]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=592805</guid>

					<description><![CDATA[Meanwhile, Nintendo's remake of Paper Mario: The Thousand-Year Door debuted at second place in the monthly charts. ]]></description>
										<content:encoded><![CDATA[<p dir="ltr" lang="en">Four years on from its original release, <em><a href="https://gamingbolt.com/ghost-of-tsushima-is-sonys-biggest-ever-single-player-launch-on-steam-surpassing-god-of-war">Ghost of Tsushima</a> </em>was the best-selling game in the United States for the month of May, as per regional sales data provided by Circana analyst Mat Piscatella on Twitter. Sony and Sucker Punch&#8217;s open world samurai epic launched for PC that month, and the port&#8217;s release propelled the game up from #71 in April straight to the top game in May.</p>
<p dir="ltr" lang="en">In second place was the newly released Nintendo Switch remake of <a href="https://gamingbolt.com/paper-mario-the-thousand-year-door-accolades-trailer-highlights-acclaim-for-the-remake"><em>Paper Mario: The Thousand-Year Door</em></a>, though it&#8217;s worth noting that, as always with Nintendo titles in Circana charts, its digital sales are not counted here.</p>
<p dir="ltr" lang="en">Other new May releases also debuted in the charts, with <em>Homeworld 3 </em>slotting in at No. 14 and <em>F1 24 </em>coming in at No. 18. <em>Call of Duty: Modern Warfare 3 </em>followed behind in third place, with <em>Helldivers 2, </em>which remains the best-selling game of the year overall in the US, took the No. 4 slot.</p>
<p dir="ltr" lang="en">On the hardware front, the PS5 was once again the best-selling console for May in the US in terms of both unit and dollar sales, with the Nintendo Switch taking second place in the former metric, and the Xbox Series X/S in the latter.</p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">May 2024 Top 20 Best-Selling Premium Games &#8211; U.S. (Dollar Sales, Physical and Digital from digital data sharing publishers, excludes add-on content) <a href="https://t.co/V751fMRtbl">pic.twitter.com/V751fMRtbl</a></p>
<p>— Mat Piscatella (@MatPiscatella) <a href="https://twitter.com/MatPiscatella/status/1810378175215710648?ref_src=twsrc%5Etfw">July 8, 2024</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">Ghost of Tsushima generated a slightly higher consumer spending total across physical and digital game sales than did physical-only sales of Paper Mario: The Thousand-Year Door (Nintendo is not a digital data sharing publisher).</p>
<p>— Mat Piscatella (@MatPiscatella) <a href="https://twitter.com/MatPiscatella/status/1810378823931933009?ref_src=twsrc%5Etfw">July 8, 2024</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">Other new releases appearing among the top 20 best-sellers of May included Homeworld 3 (14th) and F1 24 (18th).</p>
<p>— Mat Piscatella (@MatPiscatella) <a href="https://twitter.com/MatPiscatella/status/1810378891107930197?ref_src=twsrc%5Etfw">July 8, 2024</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">PlayStation 5 again led the month’s hardware market in unit and dollar sales. Nintendo Switch once again finished 2nd in unit sales, while Xbox Series ranked 2nd in dollars.</p>
<p>— Mat Piscatella (@MatPiscatella) <a href="https://twitter.com/MatPiscatella/status/1810379315139457170?ref_src=twsrc%5Etfw">July 8, 2024</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">Through each console’s first 43 months in market, PlayStation 5 unit sales lead those of PlayStation 4 by 8%, while Xbox Series trails Xbox One by 13% and remains slightly behind Xbox 360.</p>
<p>— Mat Piscatella (@MatPiscatella) <a href="https://twitter.com/MatPiscatella/status/1810379366884585761?ref_src=twsrc%5Etfw">July 8, 2024</a></p></blockquote>
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		<title>Astro&#8217;s Playroom Update is Live, Adds New Returnal Bot</title>
		<link>https://gamingbolt.com/astros-playroom-update-is-live-adds-new-returnal-bot</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 08 Jul 2024 16:35:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Astro bot]]></category>
		<category><![CDATA[Astro&#039;s Playroom]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[team asobi]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=592762</guid>

					<description><![CDATA[Selene joins Team Asobi's platformer. Two more Bots arrive in August and September, carrying over into the upcoming Astro Bot.]]></description>
										<content:encoded><![CDATA[<p>While the wait continues for <em>Astro Bot</em>, Team Asobi&#8217;s latest update for <em>Astro&#8217;s Playroom</em> is now live. Like <a href="https://gamingbolt.com/astros-playroom-update-adds-new-content-and-trophies">last month&#8217;s update</a>, it adds a new Bot based on a PlayStation IP that players can track down. After Lady Maria from <em>Bloodborne: The Old Hunters</em>, <em>Returnal&#8217;s</em> Selene steps to the plate.</p>
<p>Of course, as the <a href="https://blog.playstation.com/2024/07/08/astros-playroom-second-update-is-now-available-hiding-a-new-special-bot-in-game/" target="_blank" rel="noopener">PlayStation Blog</a> notes, it won&#8217;t be easy &#8211; players must solve a riddle first. Given how community members successfully unlocked Lady Maria in less than three hours, Selene may be more challenging to pinpoint. New artefacts are also available at PlayStation Labo, so that&#8217;s worth checking out.</p>
<p>Two more Bots are coming in August and September, and by unlocking them, players can carry them over into <em>Astro Bot</em> as their starting crew. If you want to skip the entire exercise, that&#8217;s fine since the latter <a href="https://gamingbolt.com/astro-bot-has-over-300-bots-to-rescue-no-multiplayer-or-in-game-purchases">has more than 300 Bots to collect</a>, with over 150 from PlayStation franchises through the years.</p>
<p><em>Astro Bot</em> launches on September 6th for PS5. Check out <a href="https://gamingbolt.com/ps5-exclusive-astro-bot-10-new-details">our feature</a> for more details.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">592762</post-id>	</item>
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		<title>Cities: Skylines 2 Console Launch Delayed Again, New Release Window Undecided</title>
		<link>https://gamingbolt.com/cities-skylines-2-console-launch-delayed-again-new-release-window-undecided</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 08 Jul 2024 13:19:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cities: Skylines 2]]></category>
		<category><![CDATA[Colossal Order]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=592746</guid>

					<description><![CDATA[The delay is due to the console versions not meeting "stability and performance targets." A "thorough review" is currently set for August.]]></description>
										<content:encoded><![CDATA[<p>After its PC launch last year, which drew mixed reactions from fans, Colossal Order&#8217;s <em>Cities: Skylines 2</em> has been delayed again for Xbox Series X/S and PS5. Previously set for October (<a href="https://gamingbolt.com/cities-skylines-2-wont-launch-for-consoles-this-spring-as-planned">after a delay out of Spring</a>), the developer <a href="https://forum.paradoxplaza.com/forum/threads/console-development-status.1694383/" target="_blank" rel="noopener">revealed</a> that it hadn&#8217;t yet met the &#8220;stability and performance targets&#8221; for the same.</p>
<p>A new release candidate will receive a &#8220;thorough review&#8221; this August, and based on the results, it will either start the process towards a release date or address further issues. It&#8217;s understandably holding back on further release pronouncements until then. The team is making &#8220;slow but steady&#8221; process, yet &#8220;unresolved issues&#8221; remain that currently &#8220;harm the player experience.&#8221;</p>
<p>&#8220;We understand this is disappointing, and it’s not what we had hoped for either. However, we are committed to keeping you informed throughout this development process, even if the updates aren’t always what we’d like.&#8221;</p>
<p><em>Cities: Skylines 2</em> launched in October 2023 for PC and currently has a &#8220;Mixed&#8221; rating on Steam, with 52 percent of user reviews positive. The city-builder has faced criticism <a href="https://gamingbolt.com/cities-skylines-2-could-have-performance-issues-on-pc-at-launch-developer-warns">for its performance issues</a> and lackluster updates. Releasing the <a href="https://gamingbolt.com/cities-skylines-2-gets-beach-properties-asset-pack-in-game-mod-tools">paid <em>Beach Properties</em> DLC</a> this past March didn&#8217;t help either (currently &#8220;Overwhelmingly Negative&#8221; on Steam). Stay tuned for further updates on the console versions in the meantime.</p>
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