Developer: “I’m Not A Big Fan of 60 FPS”, Character Performances Can Start To Feel Too ‘Swimmy’

Pencil Test Studios' Armikrog will run at 30 frames per second.

Posted By | On 31st, Jan. 2015

armikrog

The current generation has been subject to much debate and controversy regarding frame rates and resolution. Both current generation consoles although capable enough, have struggled to deliver 1080p and locked 60 frames per second. Some games were close to reach that standard, but it’s something that we haven’t seen consistently happen.

GamingBolt recently got in touch with the founder of Pencil Test Studios, Mike Dietz, and asked him about his take on the 1080p and 60fps dilemma, and whether their upcoming game Armikrog is going to run at that standard across all platforms.

“Armikrog will run in HD, but we’re only supporting 30fps,” he said to GamingBolt. “Stop motion requires you to hand craft every single frame of animation, so moving from 30 to 60 fps literally doubles the amount of animation production! Personally, as an animator, I’m not a big fan of 60fps. It’s definitely smoother, and it’s great for camera moves, but very often character performances can start to feel too soft and “swimmy”. I’ve animated at 24, 30 and 60fps and 60 is my least favorite.”

This is an interesting reply by Mike but one that makes sense. Choosing between 30 or 60 frames per second is a subjective matter but from a developer perspective it depends on how much resource and time they have available on hand. In an age where time is gold and deadlines are to be met with extreme quality analysis, it’s no wonder that developers these days stick to a solid 30 frames per second, and pump up other visual effects such as physics and resolution.

Armikrog, a point and click adventure game is due for Microsoft Windows, OS X, Linux, Wii U and PlayStation 4 platforms. Stay tuned for our full interview with Mike in the coming days.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Final Fantasy 16 Director Wants to Make it Available “For as Many People as Possible”

Final Fantasy 16 Director Wants to Make it Available “For as Many People as Possible”

Director Hiroshi Takai also confirms the development team is "hard at work" on the PC version, though a releas...

Mario and Luigi: Brothership Involves “Some of the Original Developers,” Says Nintendo

Mario and Luigi: Brothership Involves “Some of the Original Developers,” Says Nintendo

However, it won't divulge the studio developing the title, asking fans to "please stay tuned to the game credi...

Rift of the NecroDancer Demo is Live Until June 27th on PC

Rift of the NecroDancer Demo is Live Until June 27th on PC

The free demo to Brace Yourself's rhythm game spin-off delivers three songs with three difficulty settings alo...

Gears of War: E-Day Announcement Causes Significant Boost in Xbox Players for Gears of War: Ultimate Edition

Gears of War: E-Day Announcement Causes Significant Boost in Xbox Players for Gears of War: Ultimate Edition

The Coalition and Microsoft announced a new prequel in the franchise at the Xbox Games Showcase earlier this m...

Sly Cooper is Reportedly PS Plus Classic’s Biggest Launch to Date

Sly Cooper is Reportedly PS Plus Classic’s Biggest Launch to Date

Sony recently made the classic PS2 platformer available for PlayStation Plus Premium subscribers on PS4 and PS...

FromSoftware “Never” Assumes Success So it Has “Room to Fail” – Miyazaki

FromSoftware “Never” Assumes Success So it Has “Room to Fail” – Miyazaki

"No decision is based on any assumption that, hey, we did it once, it’s going to happen again," says studio ...