Destiny 2: Shadowkeep’s Finishing Moves Require Super Energy

They also take up an armour mod slot and confer different benefits.

Posted By | On 15th, Jul. 2019

Destiny 2 Shadowkeep_02

Along many of the other changes coming to Destiny 2 with Shadowkeep, Bungie has also debuted new finishing moves. Once an enemy is beyond a certain health threshold, your character can activate a flashy finisher. Beyond that though, how do they work with other gameplay systems like Supers?

While speaking to Polygon, franchise director Luke Smith and general manager Mark Noseworthy offered some new details. Finishers will use a bit of Super energy, though Noseworthy said it’s undecided just how much, and will leave players exposed. They’ll also take up a mod slot in armour and confer different bonuses like creating ammo.

That gameplay element will be separate from the actual animation of the finisher. Though the finishers will be available to earn in-game, the animations will likely be available through Eververse (especially with Noseworthy referring to them as “combat emotes”). While only one finisher will be available to equip, Bungie is working on allowing more than one to be slotted.

Destiny 2: Shadowkeep is out on September 17th for Xbox One, PS4, and PC. More extensive details will be coming closer to launch.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Gears of War: E-Day Announcement Causes Significant Boost in Xbox Players for Gears of War: Ultimate Edition

Gears of War: E-Day Announcement Causes Significant Boost in Xbox Players for Gears of War: Ultimate Edition

The Coalition and Microsoft announced a new prequel in the franchise at the Xbox Games Showcase earlier this m...

Sly Cooper is Reportedly PS Plus Classic’s Biggest Launch to Date

Sly Cooper is Reportedly PS Plus Classic’s Biggest Launch to Date

Sony recently made the classic PS2 platformer available for PlayStation Plus Premium subscribers on PS4 and PS...

FromSoftware “Never” Assumes Success So it Has “Room to Fail” – Miyazaki

FromSoftware “Never” Assumes Success So it Has “Room to Fail” – Miyazaki

"No decision is based on any assumption that, hey, we did it once, it’s going to happen again," says studio ...

The Thing: Remastered Will “Fulfill the Game’s Original Vision” – Nightdive

The Thing: Remastered Will “Fulfill the Game’s Original Vision” – Nightdive

"There are some things that, we were able to fulfill the original vision of the developers," says Nightdive St...

Metroid Prime 4: Beyond’s Recent Gameplay Reveal Reportedly Wasn’t Running on Switch 2

Metroid Prime 4: Beyond’s Recent Gameplay Reveal Reportedly Wasn’t Running on Switch 2

The game's recent showing was reportedly showing 900p gameplay, same as last year's Metroid Prime Remastered.

Elden Ring: Shadow of the Erdtree Launches to Mixed User Reviews on Steam Due to Difficulty Backlash

Elden Ring: Shadow of the Erdtree Launches to Mixed User Reviews on Steam Due to Difficulty Backlash

In contrast, the expansion has received widespread acclaim from critics, becoming the best-reviewed DLC of all...